“A Loop at Sea” is a personal portfolio piece focused on visual storytelling and detail at miniature scale. I handled all aspects of the project — from modeling and shading to lighting and rendering — using Maya, Redshift, Substance Painter, ZBrush, and Blender. The goal was to create a cinematic, handcrafted look that showcases my 3D capabilities. Animation and Compositing support provided by my brother, Tyler.